Player

Status e progressão

Força, vitalidade, agilidade, stamina e perícias

Each stat grows in a different way — and most of them depend on repetition, not damage.

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Status e progressão

Strength

Grows per hit, with any weapon, always the same amount. Each level adds +1 damage to every swing: strength 10 means +10 damage per hit.

Vitality

Grows by taking damage. Increases max HP and regeneration.

Agility

Grows by running and dashing. Besides moving faster, it increases the attack speed of every weapon.

Stamina

Also grows only by running — slower than agility. It sets max stamina, not regeneration.

Weapon skills

Each weapon has its own skill, growing per hit with that weapon. Each level adds +1 damage with it. Damage does not change XP, so a fast light weapon trains fastest.

Board example: strength 10 + longsword skill 20 + a 20 damage sword = 50 damage per hit.

Blacksmithing

Grows by forging with the right materials. Visible jumps at levels 25, 50 and 75, and results vary with the ingot.

Cooking

Not implemented yet.